Shatter is a retro-inspired brick-breaking game
that merges familiar action with unique twists and a modern crafted
production approach that includes:
• Innovative controls, physics
effects, power-ups, special attacks, and boss battles which combine to
provide an experience that is always interactive. • Includes Story,
Endless, Boss Rush, Time Attack, Endless Co-op multiplayer, and Time
Attack Co-op multiplayer modes with leaderboards and achievements. • A
Vibrant 3D Style presented across 10 distinct worlds in up to Full HD. •
A fully scored soundtrack featuring over 90 minutes of award winning
original music.
Gameplay is based around that of other
block-breaking games such as Breakout, Arkanoid and Ricochet Infinity,
the latter from which it borrows many features. The game area consists
of a paddle, a ball and field of blocks. To clear a level, the player
must destroy all of the blocks. In Shatter, this is most commonly done
by guiding the ball into them but blocks can also be destroyed using the
Shard Storm power-up, or by hitting the blocks with the paddle its
self. As well as using the paddle to strike the ball, the player can
also **** objects towards it or blow
objects away. When a block is broken, it releases a number of shards
which the players should collect in order to charge their Shard Storm
bar. This can be done more efficiently by using the ****
function to pull shards towards the paddle.The player collects these
shards using the paddle. The **** and
blow functions also affect the balls trajectory so can be used to more
accurately guide the ball to specific targets. Some blocks also react to
the in-game physics and will move towards or away from the paddle as
the **** and blow actions are used. The
player can activate a shield around the paddle which will destroy blocks
on contact however, this also drains power from the Shard Storm metre.
If a block hits the paddle when the shield is not activated the player
looses control of the paddle for a few moments. Some blocks contain
power-ups. All power-ups in the game are positive and trigger functions
such as doubling the number of shards on the screen, making the ball
more easily maneuverable or give the player an extra life. The player
collects these power ups by catching them with the paddle. Players
can also release multiple balls into the arena at once. While this
allows the player to collect points and clear the stage more quickly, it
also makes the game more difficult.
System requirements: Windows
XP/Vista/7 .NET Framework 3.0 DirectX 9c 2 GHz 512 MB RAM